Note: If you are updating from an older Classic Bots version, you need to delete your current "ClassicBots" folder from "GameData" (EVEN the server preferences file, everything) and use the new "ClassicBots" folder instead.
 

[CHANGELOG] 

****** May 18, 2020 - version 1.3.69 ******
	Features:
-Added map stats. Three different stats will be shown at the beginning of a match, depending on the gametype and map. All maps have a 'Most midairs' and 'Killing spree stat', plus another stat related to the current gametype.
	Tweaks & Fixes:
-The score menu in an online server now properly updates when bots are kicked, and their targets/strings are removed
-Improved AIM attackLocation objectives for snipers and mortar bots. They should properly move to a hidden location now while recharging their energy, and offensive spamming heavies with repair packs will retreat to repair to a safe location. They will now also use DivertPaths for this objective if available.

****** April 16, 2018 - version 1.3.68 ******
-CTF: More balanced bot priorities for defending the flag or deploying stuff, depending on if they're winning, losing, or have humans in their team.
-CTF: When a human dies as a capper and drops the flag, the chaser bots will always try to retrieve the flag instead of attacking even if the human respawns quickly 
-CTF: Fixed capper bots sometimes randomly jumping in a place instead of running home with the flag and improved their capping behavior 
-If a bot sees a destroyed object or is close to it and has a repair pack, he will have a higher repair priority
-Suicide respawn delay is the same as the delay for dying normally, and it's configurable by changing $Host::HumanRespawnDelay
-Updated the Bot Support Card Guide

****** April 8, 2018 - version 1.3.67 ******
-Added 2 new CTF maps: Wonderland_B and S5_Massive_b
-Added a feature that kills stuck bots about every 45 seconds
-made some more small changes

****** April 5, 2018 - version 1.3.66 ******
-Added a new difficulty setting ($Host::BotDifficulty) that tunes the bot preferences depending on the selected difficulty: "Easy", "Medium", "Hard", and "Custom".
-Fixed some bugs, and hopefully finally fixed the server crash when changing switching maps
-Changed the folder structure a bit. If you installed ClassicBots before you can delete Features.txt, EditingTutorialAndTips.txt, Changelog_ClassicBots.txt, BotHotfix.txt, SiegeEditing.txt, SiegeEditing2.cs. These files can now be found (under a different name) in the ClassicBots_Readme folder.
-Wrote a new, easier step-by-step guide on how to bot support your own maps near the end of the Bot_Support_Tutorial.txt file. You can find the printable instructions in "Bot Support Card Guide".

****** March 28, 2018 - version 1.3.65 ******
-Fixed a bug that let you play as an observer  
-Added option to kick a specific number of bots for each human in the server if there are at least two humans playing
-In CTF, bots that are winning and have humans in their team will focus a bit less on deploying turrets
-Bots taunt/complain more/less often depending on how many bots there are in the server
-Added a few more random chat lines for the bots and options to customize the time limits for all gametypes 
 
****** March 2, 2018 - version 1.3.6 ******
-Dynamic bot count: Bots will enter and leave the game depending on how many bots are recommended for that map.
-LAK Rabbit bots: These bots will use random loadouts on spawn and try to behave more like a real player by floating more often or picking better targets instead of just running.
-Midair message boxes: Just like in Evolution Admin Mod, you'll now get these messages at the bottom of your screen for disc, plasma and blaster midairs.
-Added 14 Hunters, 7 Team Hunters, 14 Deathmatch, and 7 LAK maps. Some are edited so that the bots play better.
-Added option to not reset the server when all humans leave, so that the bots keep playing.
-Added another time limit option. Now you can specify 3 time limits for your server: CTF time limit, Siege time limit, and Default time limit (all the other game types).
-Fixed some more bugs


